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Graphics / Re: sprites are white rectangles
« on: April 24, 2013, 09:07:36 pm »Allocate textures after the window is openYeah there can be some issues with allocating the texture before the window creation, but I don't think I've ever had the problem with VS...
You can't create textures before a valid OpenGL context is active. I tought it was created along with the window, in the SFML case
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