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Messages - Grimshaw

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391
SFML projects / Re: Endaeva - A Universe-Sandbox RPG!
« on: June 11, 2012, 02:51:21 pm »
Man, you can't let anything hit your pride for this one!You did an awesome work so far, and it will be even way better and more polished.

I know a lack of proper feedback or even time to create an hype can be demotivating, and dont let the funding create too much stress in you, just do your best with your time.

I wish you all the best luck with it, and if i can help in something just contact me :)

392
SFML projects / Re: Endaeva - A Universe-Sandbox RPG!
« on: June 10, 2012, 04:53:27 pm »
Your project looks really incredible, it seems to me that the principle of "being wise and clever if you're an one man army" was applied to its fullest, i see a lot of potential, and i hope you succeed :)

393
SFML projects / Re: Parabola Engine is now on Android!
« on: May 31, 2012, 12:40:40 am »
Still, i could start posting some screenshots and stuff :)

Well, if i figure out how to take the screenshot in the droid thingie , any ideas?


394
SFML projects / Re: Parabola Engine is now on Android!
« on: May 25, 2012, 12:47:23 pm »
You're absolutely right, I will fix all those things at once when i release the version.

If you want i can release a temporary version, with a sample and all the libraries compiled beforehand for android and windows, so you can just test it out.

But the "good" release will take a little longer :D There is still stuff to implement, let alone being completely stable :) Things like touch events come seamlessly through events as we are used with sfml, and there is OpenGLES support but there's a lot more to look at :D

395
SFML projects / Parabola Engine is now on Android!
« on: May 25, 2012, 12:42:00 am »
Hello everyone, some of you may have read about Parabola Engine before, others not so much, but I just wanted to inform you that its next version to be released supports the Android OS.

I wonder how would you like to program your application in C++, pretty much in the same molds as before with Parabola Engine, which is really close to SFML, and have it run right away in Windows/Mac/Linux/Android ?

Seems like a good thing?

The engine is working nice in the mobile platform, a lot of features are working, like transparent file access, libRocket integration, scripting integration, box2D integration, sprites, views and other faculties, ENET networking and more. A lot to be tuned, improved and fixed , for a stable cross-platform release, but you should do good with it. Also had sucessfully integrated AirPush ads into it, seamless so far.

Opions? Questions?

396
Graphics / Re: Real time input, input box
« on: May 09, 2012, 03:06:51 am »
Use event polling as in the tutorials, check the event type TextEntered.

397
SFML projects / Re: SFML Light System - Let There Be Light
« on: April 13, 2012, 10:20:25 pm »
Hey, any update on the progress? =))

398
SFML projects / Re: SFML Light System - Let There Be Light
« on: April 09, 2012, 08:28:13 pm »
Hey lolz, i know i am an ungrateful bastard for always asking stuff when you already give so much, but i would like to ask if you can test the situation i stated some days ago.

It would be great if you could ship the next version with full support for having multiple completely independent lighting systems going on, you said it would be easy to do!

Thanks my friend :)

399
SFML projects / Re: Yggdrasil
« on: April 04, 2012, 04:19:20 am »
Its just like a codename, I couldn't use that name seriously :)

I like norse mythology, I guess :)

400
SFML projects / Re: SFML Light System - Let There Be Light
« on: April 03, 2012, 02:10:40 pm »
Hello,

When will the lighting system come out for the new name convention?
Also, is it actually ready to have multiple lighting systems in one app?

Thanks

401
SFML projects / Re: Super Mario World SFML Remake (mini version)
« on: April 03, 2012, 06:08:26 am »
Technically, it looks amazing, but I just couldn't enjoy the gameplay itself, it didn't respond at all as expected and was too difficult to control :)

402
SFML projects / Re: SFML Light System - Let There Be Light
« on: March 31, 2012, 02:34:54 am »
That is something kinda important to have missed, I will try around with that, hoping it solves my issues :)

403
SFML projects / Re: SFML Light System - Let There Be Light
« on: March 31, 2012, 01:35:14 am »
EDIT: Please note that LTBL coordinates do not have the Y axis flipped like in SFML

Can you elaborate a little on that? Im a little confused here. So you say there is already a way to do what i need?

404
Feature requests / Re: Image non const byte access
« on: March 29, 2012, 02:53:16 am »
http://www.sfml-dev.org/documentation/2.0/classsf_1_1Image.php

You can both create the image with the pixel data directly, and you can later set all pixels, what else do you need? :)

405
SFML projects / Re: Game: survival , creative , multiplayer
« on: March 29, 2012, 02:50:21 am »
It sounds interesting, and i wanted to vote in the poll and give some feedback, but I think you need more texts/graphics to explain your idea before its actually, well, an idea.

Why don't you tell a bit more about your game? Not the basic concept, but details :)

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