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General discussions / Re: SFML Game Development -- A book on SFML
« on: November 30, 2013, 04:37:50 pm »
The diagram you used to demonstrate the flow of commands in Ch 4 was very helpful. It's what made me realize it be really helpful to have a visual representation of classes and their interactions. That got me wondering whether there was an popularized convention for diagramming different aspects of code?
Also, could you respond to the std::placeholders question? I looked up a number of references, but still don't understand why a placeholder is being set for a function that doesn't have a parameter.
Also, could you respond to the std::placeholders question? I looked up a number of references, but still don't understand why a placeholder is being set for a function that doesn't have a parameter.