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Messages - Finn

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61
SFML projects / Sketch RPG
« on: August 26, 2010, 02:14:42 pm »
Hi everyone.
I'd like to introduce the project I'm working on!
It's a Role Play Game made by using C++ & SFML...
Wonder why it's called "Sketch"? Well, because of the graphics. All the graphics are/will be made by drawing and scanning them. The only editing is done using GIMP to get the right size of Images!

The game is in a very early state because I'm working on my own. And this is what I'm looking for:
A 2D artist for the graphics
Requirements:
 - Good to very good skills in drawing comic-style
 - A scanner to scan the images
 - Time for the project

Thats you? Contact me: fhax@gmx.de, or visit the site: http://finnhax.co.cc/(under construction)

If the I finish the project I'll think about making some money with it and of course the 2D-Artist(s) will be awarded 1:1 for his/their work!

So far,
Finn ;)

62
Graphics / Mapscrolling with static interface
« on: August 24, 2010, 11:32:13 pm »
Ah thx...works perfect!
I think I just didn't get how views are supposed to use :D

63
Graphics / Mapscrolling with static interface
« on: August 24, 2010, 09:05:01 pm »
Hey
I wanted to know if there's a way to use a sf::View with just a few elements on the screen.
The thing is that I have a interface which should not be moved. But my interface is a little bit on the map as you can see here:
http://image-upload.de/image/hbbhFV/1ec8c0c14d.png

Suggestions?
Greets,
Finn

64
General / Is there some smarter way to create a game menu, than this?
« on: August 24, 2010, 12:25:09 pm »
Well...I do it like this for each button:
Code: [Select]

if(MouseOver(Button))
{
    Button.SetImage(Img_Mouseover);//a Image that for example lightens
    if(Clicked(Button))
    {
        GameState = Next_GameState;
        break;
    }
}
else
    Button.SetImage(Img);//The normal button-image

65
General / Life-/Mana-bar
« on: August 22, 2010, 01:19:09 pm »
I just changed the lifebar image. So that a simple shape fits perfectly and I can change the position of the lifebarfilling sprite for each percent of life. The old shape is way to complicated for me :D Thanks for all the help anyway

66
General / Life-/Mana-bar
« on: August 22, 2010, 12:18:08 pm »
Have you seen the shape of my bars? I don't think this will work :/

67
General / Life-/Mana-bar
« on: August 22, 2010, 12:18:56 am »
This isn't the problem...the Problem is, that I would need a transforming shape, to fit in my bar.
Or some other solution.

68
General / Life-/Mana-bar
« on: August 21, 2010, 09:47:45 pm »
Hey!
I'm working on a RPG now want to implement a graphical life-/mana-bar.
This is what the Interface looks like: http://image-upload.de/image/UnSVI3/ae07c5f534.png

I want the 2 bars to be filled red(life)/blue(mana) by the amount of % life/mana. For example the bar should be filled half if life is 50%.
Don't know how to do so.
I thought of just putting a red/blue square behind each bar and set it's position lower, if life/mana gets lower. But you would see the 2 squares...

Any other suggestions?
greets,
Finn

69
General / Tile Based Movement
« on: August 21, 2010, 09:32:49 pm »
Code: [Select]

window.EnableKeyRepeat(false);


should fix it.

70
Graphics / Change mousecursor
« on: August 18, 2010, 05:48:23 pm »
lol...sorry...forgot to look it up in the doc^^ thanxs

71
Graphics / Change mousecursor
« on: August 18, 2010, 12:10:12 pm »
Yeah...how to hide it?

72
Graphics / Change mousecursor
« on: August 17, 2010, 08:00:47 pm »
Hey
I wondered if there's a way to have a custom mousecursor! Just a Sprite on the mouse's position won't do it :D

73
Graphics / Grabbing a shape with the mouse
« on: August 17, 2010, 05:15:07 pm »
And further you could first check, if the mouse is over the circle before moving it ;)

74
SFML projects / Open Source top-down game - Warlock's Gauntlet
« on: August 17, 2010, 01:10:29 pm »
Well...it's easy to cheat :D Just change a few things in the savefile^^

75
SFML projects / Open Source top-down game - Warlock's Gauntlet
« on: August 16, 2010, 12:09:32 pm »
Looks great!
I'll download the game and test it :)

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