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Feature requests / Re: Anisotropic Filtering
« on: March 30, 2018, 02:23:12 pm »
I totally agree. Anisotropic x2 or x4 could be a default for every texture with mipmap as the performance impact is negligible, but the quality difference is huge. Upping anisotropic from x4 to x16 is less dramatic so I would leave it as a global setting configurable for all mipmapped textures.