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Graphics / upside-down textures in OpenGL
« on: June 03, 2009, 11:33:53 am »
The most effective thing would be to create separate inherited sf::Image class like, sf::GLimage with changed function(s), but since that really isn't needed, you could rather provide argument option in existing function like GL_TEXTURE to put in Load...Image or wherever, default to be none, or new function like CreateGLTexture which won't be private, I would go for an argument, since you won't have to recreate texture
anyway, this should be simple and understandable, so now we wait
anyway, this should be simple and understandable, so now we wait