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Graphics / Re: sfml2.0-rc pushStates/poStates crash (with Horde3d)
« on: June 01, 2013, 12:59:21 am »
I have exactly the same issue - after calling h3dInit all SFML sprites become single colour blocks. However, I also then crash shortly afterwards.
I think taking a working 3D engine and implementing 2D yourself is probably easier than taking the 2D SFML and trying to make a 3D engine play nicely with it. Infact, the only reason I'm attempting this atall is that I have a lot of work complete using SFML and SFGUI which I don't want to redo.
I think taking a working 3D engine and implementing 2D yourself is probably easier than taking the 2D SFML and trying to make a 3D engine play nicely with it. Infact, the only reason I'm attempting this atall is that I have a lot of work complete using SFML and SFGUI which I don't want to redo.