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Messages - Kalishir

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DotNet / Re: SFML.Text memory leak (?)
« on: June 07, 2013, 06:46:07 pm »
So you did. I should learn to read. I assumed that you had used the font deconstructor as he said his issue was with Text objects not being cleaned up.

2
DotNet / Re: SFML.Text memory leak (?)
« on: June 07, 2013, 04:49:49 am »
I'm pretty sure this problem exists with the Texture deconstructor too, which would make sense being they both use the ObjectBase deconstructor.

I had the same problem when not calling texture.Dispose(), but only using Windows XP. The error did not occur on my Win8 machine. Both machines are using VS2010Express.

3
DotNet / Re: Comparing Texture Objects
« on: June 06, 2013, 07:19:22 pm »
Yeah, I had considered that, but I was hoping to not have the overhead of a Dictionary. Not to mention its troubles when you have a lot of inserts/deletions.

If that's the best way though, so be it.

4
DotNet / Comparing Texture Objects
« on: June 06, 2013, 06:20:33 pm »
Am I correct in thinking there is no way to compare two texture objects to determine if they were constructed from the same file?

I am attempting to create a content manager that will help me minimize the number of duplicate textures by returning one from a list if it already exists. However I cannot seem to build a predicate function that returns properly.

Taking a quick look at the source files I did see that Equals and GetHashCode for Textures has not been overridden; which is what I was initially using to compare the objects. (This will, of course, return false).

Has anyone else had any luck doing something similar to what I am attempting.

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