Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lion03

Pages: [1]
1
SFML projects / Re: Kinect + SFML
« on: June 15, 2013, 12:41:11 pm »
For demoing, I'd definitely add lines between the nodes being drawn. Also, seems like you got quite a jumpy knee. :)

Is there any interpolation happening or are we seeing raw input right now?

Yes,  the kinect skeletal tracking system outputs x y z
Where  z is distance from the  sensor as values between  -1 and 1 that represent meters  from center of the sensor.
In the demo those values are being scaled to proper screen pixel coordinates.

Also the picture in the background is converted from the raw data that the  RGBA sensor captures to vertexArray.

About the right knee...
Le wild office chair appears! Kinect tries to use skeletal tracking system, it's not really effective :-P

2
SFML projects / Kinect + SFML
« on: June 14, 2013, 08:12:46 pm »
Hey all!

I just started working on SFML Kinect integration library
for now the only thing I have is a short demo video of
skeleton tracking and rgba image stream display.

I will post the code as soon as I reorganize it and put the scaffolding I wrote for the video into proper classes


Pages: [1]