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Messages - may5

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GLLoad actually does some strange stuff to the OpenGL calls. If you use the .hpp file, all OpenGL calls are moved to the gl:: namespace, and their names slightly changed. So you'd have to do something like gl::Clear() instead of glClear(). If you use the glload.h instead of glload.hpp, it doesn't change any of the calls. Also GLLoad has to be included before other things that include OpenGL because it does some stuff behind the scenes.

All that being said, I don't even know if it'll work with SFML. I came to this forum to try to see if GLLoad would work with SFML because I'm considering moving from GLFW to SFML.

EDIT:
The reason I'd like to stick with GLLoad is because other stuff that I like to use such as GLUtil and GLImage require GLLoad.

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