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Messages - JSLemming

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1
Window / Invisable title bar
« on: April 13, 2009, 04:49:52 am »
Quote from: "Groogy"
Thus if you use SDL with OpenGL similar problems will appear while having effects enabled.

This isn't correct. I'm in the same boat as everyone else. Yet SDL/OpenGL displays the titlebar just fine. It even renders everything in the window with the only artifacts being bleed-through from other openGl contexts updating.

2
General / High memory usage of SFML applications
« on: April 13, 2009, 04:40:17 am »
I'm running Ubuntu 8.10 also and all of the sample programs I've tried average about 9.5 MiB.

EDIT: I'm using 1.5 from the SVN as well.

3
General / Compiz Fusion is bugging me...
« on: April 09, 2009, 12:23:43 am »
Old people are wise and tell cool war stories. They die softly in their sleep.

Sooo maybe Laurent can chime in with a thought or two.  :o

4
General / Compiz Fusion is bugging me...
« on: April 07, 2009, 03:23:35 am »
True, but SDL and GLUT manage to pull it off.

5
General / Compiz Fusion is bugging me...
« on: April 03, 2009, 11:08:45 pm »
Do you think this issue can be resolved? I'm dieing to convert my SDL/OpenGL app over to SFML but I'm afraid a lot of people use composite window managers.

BTW, the window still works, it's just invisible. Like if you position your mouse where the Maximize Window button is and click it still works. And the graphics part seems to be just some corruption of where image data is stored in memory...

If I can help in any way with the problem, please let me know.

6
General / Compiz Fusion is bugging me...
« on: March 08, 2009, 06:29:00 pm »
Quote
It will sound offtopic, but are you using an ATI card?
No, I have an integrated card, Intel Graphics Media Accelerator 950. glxgears runs just fine at about 700 FPS.

Quote
Does it make any difference if you call PreserveOpenGLStates(true)?
No.

7
General / Compiz Fusion is bugging me...
« on: March 08, 2009, 05:39:08 am »
I was going to post about this too. I'm running Ubuntu 8.10 with compiz fusion. SFML goes full retard when used with compiz. SDL/OpenGL handles things better although I don't know why. Here are some screen shots of the weirdness. I've compiled the samples using SFML 1.5 btw.

Here is the pong sample with compiz disabled.

And now with compiz enabled (and at the same instant in game time as above).


And for the OpenGL sample with the spinning crate... this one behaves randomly. Run the program once and it works just fine (except for lack of window). Run it another time and perhaps the screen doesn't get cleared:

Run it again and maybe the background doesn't even render.

My directory browser was bleeding through that one.

Any ideas on this?

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