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Graphics / Re: SFML Text Artifacts
« on: June 19, 2013, 04:12:47 am »
Sorry I haven't had time to dig into this. This was the first location I tweeted but Kyle mentioned he was working in C# and didn't have it setup to compile the libs. I got home from work and looked into it.
These pixels are still required for the underline to work. If you remove the code that sets these pixels it fixes the problem but also makes it so underline doesn't work.
This confirms the issue is caused by the code at SFML/Graphics/Font.cpp:584. However, it also brings to light that you cannot remove this without losing functionality.
When I get some more time I'll look into if this can be improved and retain the functionality.
These pixels are still required for the underline to work. If you remove the code that sets these pixels it fixes the problem but also makes it so underline doesn't work.
This confirms the issue is caused by the code at SFML/Graphics/Font.cpp:584. However, it also brings to light that you cannot remove this without losing functionality.
When I get some more time I'll look into if this can be improved and retain the functionality.