Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kusu

Pages: [1]
1
General / Re: Reading position of shape
« on: June 19, 2013, 04:03:22 pm »
Thanks, now everything work. :)

2
General / Reading position of shape
« on: June 19, 2013, 12:29:41 am »
Hi!

I just start learning sfml and stuck with little problem.
When i try read coordinates from player green, i always have 0 in console.
Maybe someone can help me, here's the code. : )

Thanks.

#include <SFML\Graphics.hpp>
#include <SFML\Window.hpp>
#include <SFML\System.hpp>
#include <iostream>

using namespace std;

class player
{
        public:
                sf::RectangleShape pl;

                player(int r, int g, int b, float w, float h)
                {                      
                        pl.setSize(sf::Vector2f(w, h));
                        pl.setFillColor(sf::Color(r, g, b));                   
                }
};


int main()
{
        sf::RenderWindow okno(sf::VideoMode(1024, 768), "SFML", sf::Style::Close);     
        okno.setKeyRepeatEnabled(true);
        okno.setMouseCursorVisible(false);

        player green(250, 250, 250, 15, 15);

        sf::Vector2f posGreen = green.pl.getPosition();
       
       
        while(okno.isOpen())
        {
                sf::Event event;
                while(okno.pollEvent(event))
                {
                        if(event.type == sf::Event::Closed){    okno.close();   }
                        if(event.type == sf::Event::KeyPressed)
                        {
                                if(event.key.code == sf::Keyboard::Escape)
                                {
                                        okno.close();
                                }
                        }
                }

                if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
                {
                        green.pl.move(0, -5);                  
                }
                if(sf::Keyboard::isKeyPressed(sf::Keyboard::A))
                {
                        green.pl.move(-5, 0);
                }
                if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
                {
                        green.pl.move(0, 5);
                }
                if(sf::Keyboard::isKeyPressed(sf::Keyboard::D))
                {
                        green.pl.move(5, 0);
                }
               
               
               
                cout << "x = " << posGreen.x << endl;
                cout << "y = " << posGreen.y << endl;
                system("cls");
               
               
               
                okno.clear();          
                okno.draw(green.pl);
                okno.display();
        }

        return 0;

}
 


Ps. I know that system("cls") isn't good practice. ;)

Pages: [1]
anything