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Window / Re: Xbox 360 Controller Triggers Share Axis (Any way to isolate?)
« on: June 21, 2013, 04:38:54 pm »
Hey Laurent, thanks for the quick reply and for making SFML in general
I've been doing a little more research and the problem seems to be tied to DirectInput. Apparently XInput allows the triggers to be treated as separate axes. Is there any way for me to force my application (or windows) to use XInput instead?
I've been doing a little more research and the problem seems to be tied to DirectInput. Apparently XInput allows the triggers to be treated as separate axes. Is there any way for me to force my application (or windows) to use XInput instead?