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SFML projects / I need some help understanding things.
« on: July 02, 2013, 04:44:05 pm »
I'm lawatson, and I create local levels for myself to have fun with. I've created a 7-sided stage, and two based on repetitive patterns, PWallExVortex and pTunnel. They all work, but I need help with a new thing.
Styles and scripting.
Styles:
I was working on making a style where the main color is a bright red (204, 0, 0, ). Now look at that set of question marks. I have no idea what that means, if it is how bright the left colors are, or if it just makes the whole thing super bright.. That's super nice. But then I want it to steadily alternate between red and a yellow-orange. so I think of editing the pulse color. (173, 140, 0, blah) and no matter what values I give it, as long as there's something in the first two, it's always going to be the brightest yellow I have ever seen. not even a yellow-orange. It's perfect yellow and it's super bright. and then I make a second value for background colors.
I make them darker, and to my surprise, it makes more of an orange-y color(good) but it's still super bright no matter what I put in that fourth value or anything else. I look at how other styles are made, but I don't get much help from them, as nothing works at all. and I AM saving the file and making sure that the style ID is right. I need help understanding WHAT is going on.
Now I need help with scripting.
You may be wondering why I need help with this, when I made two level scripts with repetitive patterns. That's because I only made it by ripping them straight from a regular level script and then just removing all mkey outputs except for the one with the pattern. I want to make my own scripts (and I quit trying to understand it, I can't see why you couldn't leave a note in, telling me what a "getSpeedMult()" is). I don't want to sound mean, but I really need to know how to understand how to use LUA to make patterns and/or styles. I mean, you CAN use that -- thing to put a note in, can't you? And if it's all able to be understood in "common" or something else, then I'm sorry for wasting time.
I need some help. If this is a waste of time and I skipped something obvious, I'm sorry, and tell me right away what it is.
Styles and scripting.
Styles:
I was working on making a style where the main color is a bright red (204, 0, 0, ). Now look at that set of question marks. I have no idea what that means, if it is how bright the left colors are, or if it just makes the whole thing super bright.. That's super nice. But then I want it to steadily alternate between red and a yellow-orange. so I think of editing the pulse color. (173, 140, 0, blah) and no matter what values I give it, as long as there's something in the first two, it's always going to be the brightest yellow I have ever seen. not even a yellow-orange. It's perfect yellow and it's super bright. and then I make a second value for background colors.
I make them darker, and to my surprise, it makes more of an orange-y color(good) but it's still super bright no matter what I put in that fourth value or anything else. I look at how other styles are made, but I don't get much help from them, as nothing works at all. and I AM saving the file and making sure that the style ID is right. I need help understanding WHAT is going on.
Now I need help with scripting.
You may be wondering why I need help with this, when I made two level scripts with repetitive patterns. That's because I only made it by ripping them straight from a regular level script and then just removing all mkey outputs except for the one with the pattern. I want to make my own scripts (and I quit trying to understand it, I can't see why you couldn't leave a note in, telling me what a "getSpeedMult()" is). I don't want to sound mean, but I really need to know how to understand how to use LUA to make patterns and/or styles. I mean, you CAN use that -- thing to put a note in, can't you? And if it's all able to be understood in "common" or something else, then I'm sorry for wasting time.
I need some help. If this is a waste of time and I skipped something obvious, I'm sorry, and tell me right away what it is.