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Messages - Raid3R

Pages: [1]
1
Graphics / Re: Need Help With Scrolling
« on: July 06, 2013, 07:28:30 pm »
Thanks alot, it worked... ;D

2
Graphics / Need Help With Scrolling
« on: July 05, 2013, 11:46:13 pm »
Hello guys....
i need help figuring out how to screen scroll...
here is the code i have so far....
#include <SFML/Graphics.hpp>
#include <string>
#include <iostream>

int main()
{
        enum Direction{DOWN,LEFT,RIGHT,UP};
        sf::Vector2f screenDimension(800,463),bPosition(0.0f,0.0f);
        sf::Vector2i source(1,RIGHT), spriteDimension(32,32);
        sf::RenderWindow window;
        std::string string;
        sf::Texture bTexture, pTexture;
        sf::Sprite bImage, pImage;
       
        window.create(sf::VideoMode((unsigned int)screenDimension.x,(unsigned int)screenDimension.y),"Text",sf::Style::Close | sf::Style::Titlebar);

        if(!bTexture.loadFromFile("landscape.png"))
                std::cout<<"Background image didnt load...\n";
        bImage.setTexture(bTexture);
       
        if(!pTexture.loadFromFile("Player.png"))
                std::cout<<"Player Image didn't load...\n";
        pImage.setTexture(pTexture);
        pImage.setPosition(3,355.5f);

        sf::View view;
        view.reset(sf::FloatRect(0.0f,0.0f,screenDimension.x,screenDimension.y));
        view.setViewport(sf::FloatRect(0,0,1.0f,1.0f));

        sf::Clock clock;
        float moveSpeed = 2500.0f;

        sf::Vector2f position(0,0);
        while(window.isOpen())
        {
                clock.restart();
                sf::Event mainEvent;
                while(window.pollEvent(mainEvent))
                {
                        switch(mainEvent.type)
                        {
                        case sf::Event::Closed:
                                window.close();
                                break;
                        case sf::Event::KeyPressed:
                                if(mainEvent.key.code==sf::Keyboard::Escape)
                                        window.close();
                                break;
                        }
                }
                source.x++;
                if(source.x*32 >= pTexture.getSize().x)
                        source.x=0;
                if((unsigned int)source.x*32 >= pTexture.getSize().x)
                        source.x=0;
                if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
                {
                        pImage.move(moveSpeed*clock.getElapsedTime().asSeconds(),0);
                        source.y=RIGHT;
                }
                if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
                {
                        pImage.move(-moveSpeed*clock.getElapsedTime().asSeconds(),0);
                        source.y=LEFT;
                }

                pImage.setTextureRect(sf::IntRect(source.x*32,source.y*32,32,32));
                position.x = pImage.getPosition().x + (pImage.getPosition().x/2)-(screenDimension.x/2);
                position.y = pImage.getPosition().y + (pImage.getPosition().y/2)- (screenDimension.y/2);

                if(position.x < 0)
                        position.x=0;
                if(position.y < 0)
                        position.y=0;
               
               
               
                view.reset(sf::FloatRect(position.x,position.y,screenDimension.x,screenDimension.y));
                window.draw(bImage);
                window.setView(view);
                window.draw(pImage);
               
                window.display();
                window.clear();
        }

}
 


and a next problem is that, how can i stop my sprite animation to stop when it stop moving

Any Help is appreciated...

Pages: [1]