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Graphics / Re: Converting to standard Cartesian
« on: July 18, 2013, 05:01:50 am »
Thanks again for the input. It still boggles my mind that this is the standard; I would have expected implementations to just come Cartesian baked in - that's what we're all taught to work with in mathematics, after all. Even OpenGL's coordinate system is Cartesian.
I don't mean to bash Laurent or any other API developers, so please don't misunderstand. I'm just surprised. Do most people that use these APIs just work with this coordinate system?
I don't mean to bash Laurent or any other API developers, so please don't misunderstand. I'm just surprised. Do most people that use these APIs just work with this coordinate system?