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General / Re: Crash after too many objects in screen
« on: October 12, 2017, 12:49:51 pm »
Do you have any references or pointers to elements of your vector?
When you add an element to your vector and it reaches a size larger than n², it resizes and might get moved to an other space in memory, invalidating your previous pointer.
When you add an element to your vector and it reaches a size larger than n², it resizes and might get moved to an other space in memory, invalidating your previous pointer.