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Graphics / Re: setSmooth, seams on tiles.
« on: July 09, 2013, 10:28:24 am »
The logic in that post does make sense - I'll have to convert to vertices instead.
Is there any reason Sprites don't take a FloatRect in their constructor, or automatically account for this? The comments in the code state that the IntRect in the constructor is to only show a specific part of the texture, which is exactly what I'm trying to do -- it just seems slightly silly that more pixels get displayed than I need, and a bit inconsistently.
Is there any reason Sprites don't take a FloatRect in their constructor, or automatically account for this? The comments in the code state that the IntRect in the constructor is to only show a specific part of the texture, which is exactly what I'm trying to do -- it just seems slightly silly that more pixels get displayed than I need, and a bit inconsistently.