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General discussions / Re: SFML Game Development -- A book on SFML
« on: July 12, 2013, 12:17:56 am »
I picked up a copy of the book and so far it's been an frustrating experience for various reasons and I'm only Chapter 2...
In Chapter 1 you list the update() method which a little futher on you modify to include delta time. Confusingly but the latter code listing has introduced a 'PlayerSpeed' variable which left me wondering if it was relevant for the new functionality, it wasn't so why was it changed?
Chapter 2 doesn't build on what was just built in Chapter 1. The demo code in the download makes no use of the 'Game' class at all, why not ? I thought the idea was to progressively build a top-down shooter ?
I really hope it get's better, as it is now I wouldn't recommend it.
James
In Chapter 1 you list the update() method which a little futher on you modify to include delta time. Confusingly but the latter code listing has introduced a 'PlayerSpeed' variable which left me wondering if it was relevant for the new functionality, it wasn't so why was it changed?
Chapter 2 doesn't build on what was just built in Chapter 1. The demo code in the download makes no use of the 'Game' class at all, why not ? I thought the idea was to progressively build a top-down shooter ?
I really hope it get's better, as it is now I wouldn't recommend it.
James