Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Schnommus

Pages: [1]
1
Heheh; that's indeed a good point. But it's kinda ironic that any program could potentially do that sort of thing.. You could run a network snooper on the binary if you like - nothing's being transmitted :).

Well, at least; not until the NSA bribe me ;)

2
SFML projects / Metanact - Filesystem spaceshooter: Written in SFML
« on: July 14, 2013, 05:19:11 am »
G'Day SFML Connoisseurs!

I'm Seb, & have been a long-time anonymous creeper of the SFML forums over the last couple of years; programming in C++ for ~6 years. Recently I've been working on an (ATM pretty simple) 2D game that involves exploring and conquering your computer's filesystem, thought you might be interested -- it looks like this (cropped):


In terms of code, Metanact was written completely from scratch in C++; using only a couple of libraries: namely SFML for graphics & audio, Boost.C++ for filesystem traversal; and JSONcpp for some parsing.

For a bunch more info, a gameplay video; and as a stab in the dark to see if anyone's interested in a more polished version, I've set up an IndieGogo page ( 'cause I'm Australian and not able to use kickstarter :( ) at igg.me/at/metanact. (I recommend watching the video in HD as it's been scaled down from 1080p to ~380p otherwise and looks much worse). Official site is up at metanact.com but there'll be much more on there soon.

Here are a few more random screenshots for good measure (third is cropped):





The game also has cinematics - there's a clip of one in the IndieGogo video.

Again, there's a tonne more info at igg.me/at/metanact. In any case; if you'd like to make me (and my 'team' of sorts) extremely happy, support the project and we'll love you forever :D. IMHO risk is nonexistant as the funding is fixed - we don't make target; you get your money back.

Guess I'd better give a huge thanks to Laurent for the absolutely fantasmic library; and the forum which has always answered my questions; even if it was through a google-search and not a thread of my own creating, heheh. So - if any of you SFML folks happen to fork out for tiers >= $6 and PM me your username, I'll list a name of your choosing under a credits heading specific to SFML in-game.

Pages: [1]
anything