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Messages - smartties

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SFML projects / Re: [Android/iOS/PC] Exploration Craft
« on: May 22, 2016, 03:08:23 pm »
New update is available :
- New Biomes/paysages
- Chest available and storage system
- Performance increased : less drawcall (i'm now using 32x32x32 chunk instead of 16x16x16)
- Possibility to create your own skin


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SFML projects / Re: [Android/iOS/PC] Exploration Craft
« on: April 29, 2016, 12:05:51 am »
Hi, and thank you all !

Quote
Where can the PC version be found? :)
The pc version is not adapted for desktop platforms in term of gameplay. So I don't share this version.

Quote
Looks great! Feel free to share your learned marketing lessons, too. :)
Sure, i'm planning to share my marketing experience soon on  reddit/gamedev.

I'm working on another project, but as long as people with play this game, I will keep maintain it.
So I updated the game with some minor changes :
- More NPC : horse, cow, pig, sheep and panda.
- Possibility to mount horses
- New camera mode
- Fix a bug with TNT
- Huge performance increase : refactoring some code about chunk management by using std::unordered_map


3
SFML projects / [Android/iOS/PC] Exploration Craft
« on: April 03, 2016, 01:16:13 pm »


Hi,

I'm here to present you one of my game, Exploration Craft.
So basically it's a crappy clone of Minecraft. You can place block in an infinite 3D world. A multiplayer is available but the servers cost was too high so I closed them.

Origin of the project :
Exactly one year ago, I started to toy with Perlin noise, simplex... during a school project, then I decided to render the result with OpenGL, which lead iteration after iteration to Exploration Craft.

Even though this project has nothing original, it's been a cool experience because I learned and improved a lot with Opengl/Shader, Networking... But also got some experience with marketing and how to get noticed on the mobile market.

Technologies :
The game uses a little cross platform engine on top of OpenGL I developed in C++ with some Java and some Obj-c. For the library, I use SFML for managing the window and events on desktop platform and enet for the network. The physic is really basic, so I made a custom "physic engine".
It's compatible on Android, Ios, Win, Linux.


GamePlay Video


Old gif :
(click to show/hide)


After exactly one year, the development is done and I'm going to start a new project soon. But I will keep to maintain the game as long as people play it, with small features.

Download


4
SFML projects / Re: Smart Defender
« on: September 22, 2014, 08:31:59 pm »
Update : Smart defender get banned from Google Play, because of his textures/models (which look like those of Warcraft III)
So I changed every references to Warcraft III and I republished it : Tower Bruiser

Tell me what do you think about the game !

5
SFML projects / Re: Smart Defender
« on: July 28, 2013, 04:34:49 pm »
Hi Lo-X and Grimshaw, thank for your answers  :),
In this project i used SFML to create a window, and manage Event(mouse and keyboard).
Regarding 3D I used Opengl( opengl ES for android).

6
SFML projects / Smart Defender
« on: July 28, 2013, 03:06:43 pm »
Hi my name is martin, I am developing a game on the Android platform when I have time to waste, with c + + (NDK),
  and java to load c++ code. This game is a Tower defense inspired by Warcraft and available  here   Tower Bruiser.

Some screens





   Until last week to test my application I had to compile all the project and then transfer it on the telephone, which took about 10 minutes. So I decided to bring my game on the Windows platform to reduce development time. Having already used SDL before, I wanted to try another library, I then came across SFML, I do not regret having chosen, because in one day I managed to bring my project on Windows. You can try a windows demo here : mega or uptobox

The game is still in alpha.

Thank you SFML

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