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Messages - gradosh

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General / Re: SFML texture artifacts.
« on: July 29, 2013, 04:31:57 pm »
Ok. thank you for reply. I'll try to use as less textures as possible, but there is still a question remaining.
Why these texture artifacts depend of video card ?

2
General / SFML texture artifacts.
« on: July 29, 2013, 03:32:26 pm »
First of all, sorry for my english :(
I'm  experiencing some problems with textures(
https://docs.google.com/file/d/0BzHAo__Dwn0xOU1jZGdRNWV5d28/edit?usp=sharing
https://docs.google.com/file/d/0BzHAo__Dwn0xTTZSd2t2NVcwUnc/edit?usp=sharing
), but only on built-in video adapter(intel hd 4000) and only if i have more than a 30(or so) bars. On pc with gt 240 there are no problems at all( https://docs.google.com/file/d/0BzHAo__Dwn0xUU1Fb1pHdXhGdU0/edit?usp=sharing ).
Approximate number of textures is 19 + 7*barsCount;
Is there a texture limit for certain video adapters ?
Source code: https://github.com/gradosh/sfmltest
Should i lower the number of textures to avoid this kind of artifacts?

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