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Messages - Mhez

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Graphics / Re: Loading maps as the player walks
« on: July 29, 2013, 06:50:25 pm »
Preloading the maps means loading all maps before playing? Making 1000 maps wouldn't take many time to load? I pretend to make maps with multiple layers and variable tile sizes,

thanks for the quick answers

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Graphics / Re: Loading maps as the player walks
« on: July 29, 2013, 06:42:29 pm »
Hmm.. So you think I should first get into threads and try to load the maps? Well, I'm new to c++, hopefully threads will be similar to the ones in C# xd

I'll try, thanks for the answer

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Graphics / Loading maps as the player walks
« on: July 29, 2013, 06:15:12 pm »
Hi,

I want to make a top-down game (similar to zelda) with many maps, but make it look that it is just one big map. My idea was to make every map the size of the screen and load all the adjacent maps as the player walks.

The thing is that I don't know if changing the view is the best way of doing this, as making calculations with negative numbers gets a little tricky, and I feel that I would not be using it the right way (as sfml coordinates won't make sense if I load at (0,0) the map the player was the last time he played (maps would be on different coordinates every time the player starts playing).

I would like to know if someone has attempted to do something similar, if someone has a different aproach than the one I explained here, or even if I should keep going with my idea for the right reasons.

Thanks in advance and please forgive me for my bad english!

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