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Window / Re: JoystickImpl::isConnected crash
« on: May 08, 2016, 01:51:54 pm »
That was what I thought, if this bug pops out again. Can I safely remove the call to processJoystickEvents()?
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And you actually replaced the newly compiled SFML DLLs?
If you use the master branch from GitHub, it's as easy as ticking a CMake option when building SFML.
Binary was not built with debug information.
What's his monitor resolution and what's the game's window resolution?I use sf::VideoMode::getDesktopMode(), so I suppose the window has the same resolution as the desktop?
If the window resolution is larger than the screen resolution, then the window won't show. Not sure if that is really the problem here though.I know that on Windows the window is always slightly too big (it goes under task bar), maybe on Windows 10 it causes the call to hang. But I think that more users would report the problem if it was this trivial.
If you want to load debug symbols, you need to rebuild SFML with that option.I sent him a debug build that loads the sfml-d dlls, will that get me a full stacktrace?
Windows 10
i7-4930K
GTX 970
It's most likely fixed in the master branch. Rebuild SFML and relink your application.
Provide us with that information, and we'll tell you whether it is a problem with SFML, or your users' systems.
#0 0x00000000 in ?? ()
#1 0x66998d6e in sf::RenderTarget::applyBlendMode(sf::BlendMode const&) () from C:\Program Files (x86)\Steam\steamapps\common\KeeperRL\sfml-graphics-2.dll
#2 0x66998f0d in sf::RenderTarget::resetGLStates() () from C:\Program Files (x86)\Steam\steamapps\common\KeeperRL\sfml-graphics-2.dll
#3 0x66999297 in sf::RenderTarget::draw(sf::Vertex const*, unsigned int, sf::PrimitiveType, sf::RenderStates const&) () from C:\Program Files (x86)\Steam\steamapps\common\KeeperRL\sfml-graphics-2.dll
#4 0x669a2a68 in sf::VertexArray::draw(sf::RenderTarget&, sf::RenderStates) const () from C:\Program Files (x86)\Steam\steamapps\common\KeeperRL\sfml-graphics-2.dll
#5 0x669989bd in sf::RenderTarget::draw(sf::Drawable const&, sf::RenderStates const&) () from C:\Program Files (x86)\Steam\steamapps\common\KeeperRL\sfml-graphics-2.dll
#6 0x6699f8a6 in sf::Shape::draw(sf::RenderTarget&, sf::RenderStates) const () from C:\Program Files (x86)\Steam\steamapps\common\KeeperRL\sfml-graphics-2.dll
#7 0x669989bd in sf::RenderTarget::draw(sf::Drawable const&, sf::RenderStates const&) () from