Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ath88

Pages: [1]
1
General / Re: Multiple mouse inputs?
« on: August 08, 2014, 02:20:14 am »
For future reference and people searching, this is indeed possible.

I've got a slightly long minimal example here: https://github.com/ath88/MMSFML

2
Feature requests / Re: Multiple Mice
« on: August 08, 2014, 02:19:30 am »
For future reference and people searching, this is indeed possible.

I've got a slightly long minimal example here: https://github.com/ath88/MMSFML

3
General / Re: SFML issue Code::Blocks and static libraries
« on: August 05, 2014, 02:19:18 am »
I've had the exact same error when trying to switch from using the dynamic library to using the static library. Recompiling the entire project solved the problem. Perhaps that could've done the trick for you too.

4
Graphics / Re: Window Antialiasing on Linux
« on: July 29, 2014, 01:24:17 pm »
So, any ideas as to why my anti aliasing does not work? The same code, when run on Windows, works fine.

5
Graphics / Re: Window Antialiasing on Linux
« on: July 20, 2014, 04:27:03 pm »
Your graphics driver supports no visual with antialiasing (see the last two columns, there are only zeroes), which is weird since it supports the GLX_ARB_multisample extension.

My laptop has a Nvidia Optimus graphicscard (one small internal, and another bigger one), and i can switch to use the bigger card with the Bumblebee server. I realised i should be running glxinfo with the bigger card. Here is the, hopefully better, information;

(click to show/hide)

6
Graphics / Re: Window Antialiasing on Linux
« on: July 20, 2014, 03:57:07 pm »
Show us the full output of glxinfo. Preferably in code tags.

Alright. I am not sure how to interpret this info. Hope this is correct.

(click to show/hide)

7
Graphics / Re: Window Antialiasing on Linux
« on: July 20, 2014, 03:48:53 pm »
If I had to guess, I would say read this.
https://github.com/SFML/SFML/issues/664

Thanks, but to no avail. Setting the depthBit to 32 changes nothing. Still no antialiasing, even though antialiasingLevel is set to 8.

8
Graphics / Window Antialiasing on Linux
« on: July 20, 2014, 12:52:48 pm »
Hi there,

I have been looking around and i found a few clues that window anti-aliasing on Linux is broken. All of the resources are fairly old though, from 2011 and 2012, respectively.

Will this be on the drawing board anytime soon? Or is it already fixed?

I noticed some fix mentioned here https://github.com/SFML/SFML/issues/35, but i fail to comprehend the solution.

Regards, ath88

Edit: I have been trying an FXAA shader, but i can't make it work with primitive shapes (which is what i am using, no textures).

9
General / Re: Multiple mouse inputs?
« on: August 19, 2013, 02:34:37 pm »
ManyMouse looks perfect! I will post here when i know how it cooperates with SFML.

Regards

10
General / Re: Multiple mouse inputs?
« on: August 18, 2013, 11:25:53 pm »
I guess SFML gives me the pointer events from the OS device driver, which normally only supports a single pointer. As with laptops with a connected mouse, both touch pad and mouse controls the same pointer. But since mice are 'just' USB devices, it should be possible to get the events directly from there via some USB device library.

I see that SFML can not help me here. Thank you for your help. :)

11
General / Re: Multiple mouse inputs?
« on: August 18, 2013, 10:57:16 pm »
It is a simple arcade-type game with multiple players at the same screen. The player entity is moved with the mouse, so multiple players will require multiple mice. Imagine a split-screen game.

I would imagine that it might be possible to get some kind of device-identification passed along with a move-event. Perhaps some USB device library could help me.

12
General / Multiple mouse inputs?
« on: August 18, 2013, 10:41:29 pm »
Hello there,

I am interesting in receiving several mouse pointer inputs for a project i am working on. Will there be any way to make this work in SFML? I tried searching, but came up empty-handed.

Regards, ath88

Pages: [1]
anything