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Messages - felldiddy

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Hello,

I've been using SFML for a few months now, and I must say thank you for a wonderful OpenGL library!

I was wondering if it would make sense to expose the int/uint/bool forms of glUniform() in sf::Shader?  It feels like it's a little awkward having floats only to me.

Also, I'm just curious, is there a reason that sf::Shader uses ARB syntax still, despite the rest of the code base being based around OpenGL2 or greater?  It's obviously not hurting anything, just curious.

Many thanks!

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