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1
Graphics / Re: Drawing graphs abroad Screen
« on: June 03, 2015, 08:58:08 pm »
will be the sprite drawing on screen if the X-axis, he -100 pixels?????

2
Graphics / Drawing graphs abroad Screen
« on: June 03, 2015, 07:49:15 pm »
forgive my English. I wanted to ask. Draws any graphics screen SFML abroad ???

3
DotNet / Re: SFML and render
« on: April 22, 2014, 09:21:23 am »
that is, you must first create textures and upload them to draw a picture after? then I get a lot by constructing textures. it will not affect memory and performance?

4
DotNet / SFML and render
« on: April 22, 2014, 01:15:06 am »
SFML slows a bit when renders graphics. How to correctly render graphics without delay? Removed ContexSetting still slightly brakes? I draw this:

 If pereklVolt = 4 Then monopolik.Texture = New Texture("C:\1\volt1.gif") : pereklVolt += 1
            If pereklVolt = 3 Then monopolik.Texture = New Texture("C:\1\volt3.gif") : pereklVolt += 1
            If pereklVolt = 2 Then monopolik.Texture = New Texture("C:\1\volt2.gif") : pereklVolt += 1
            If pereklVolt = 1 Then monopolik.Texture = New Texture("C:\1\volt1.gif") : pereklVolt += 1

its right? help please

5
DotNet / Re: Computer
« on: March 11, 2014, 03:24:16 pm »
so, speed paint 100 cicrle > 100 textures?

6
DotNet / Computer
« on: March 11, 2014, 09:51:35 am »
what is greater load on the computer's memory: the creation and drawing shapes (rectangle, circles) or textures and sprites?

7
DotNet / new Font
« on: March 01, 2014, 07:00:33 pm »
When I want to draw the text, be sure to specify the font file? And if I do not want to do this, I just want to bring some standard text font, what to do?

8
DotNet / Re: Input Text In SFML Window
« on: February 22, 2014, 08:08:11 pm »
I use sfml.net, there is no such. Even similar events. What will advise?

9
DotNet / Input Text In SFML Window
« on: February 22, 2014, 04:05:46 pm »
how to enter text in the sfml? what need to use?

10
DotNet / Re: RenderTexture
« on: February 22, 2014, 01:41:41 pm »
Sorry, I'm from Ukraine, did not speak English. Why do we need RenderTexture in SFML?

11
DotNet / RenderTexture
« on: February 22, 2014, 01:00:04 pm »
Rendertexture than differs from the usual rendering in the window? And what should I use?

12
DotNet / Re: Again shaders
« on: November 06, 2013, 07:39:09 pm »
All the same, I have a bug in the project at startup:

Object reference not set to an instance of an object

13
DotNet / Re: Again shaders
« on: November 03, 2013, 12:52:23 pm »
I understand that it is a shader and what it's for. I just can not understand how it works. Okay, but what is RenderStates and RenderTarget and what is it for?

14
DotNet / Re: Again shaders
« on: November 03, 2013, 10:50:00 am »
I tried it, but it gives an error. Here's a screenshot:


And so I do not know what to do. Can give a small example of the shader? Just do not want to bother you again. Shader.cs file to gives an error

15
DotNet / Re: Again shaders
« on: November 03, 2013, 08:58:16 am »
What? What is this?

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