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Messages - Shelim

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How you actually do it, is a different question and since I've no knowledge in OpenGL I can't answer it. ;)
I don't have much knowledge in OpenGL either, so I need some directions :)

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I have to specify very unusual blend mode (DestAlpha) for custom object derived from sf::drawable and I don't want to recompile entire SFML (because it will break down in next SFML update). Is there any way to do this without such recompillation (like writing custom OpenGL code?). Just as side note - I am drawing object which don't have textures, only colors.

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anything