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Graphics / Re: Drawing a textured 3D object breaks SFML text rendering
« on: August 25, 2013, 01:08:46 pm »
Great! I added:
glBindBuffer( GL_ARRAY_BUFFER, 0 );
glDisableVertexAttribArray( 0 );
glUseProgram( 0 );
And now it works.
Also, If I use only 3.3 core Can I remove pushGLStates/popGLStates saving a few nanoseconds/per frame?
glBindBuffer( GL_ARRAY_BUFFER, 0 );
glDisableVertexAttribArray( 0 );
glUseProgram( 0 );
And now it works.
Also, If I use only 3.3 core Can I remove pushGLStates/popGLStates saving a few nanoseconds/per frame?