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SFML projects / Re: SFML Light System - Let There Be Light
« on: September 20, 2013, 02:55:13 pm »
I created a Github repository for this project, where I patched it for the latest SFML version and added CMake.
Link
Feel free to open pull requests or issues.
I would be very interested in this as well, but I suppose it requires editing the library.
Maybe I'll get around to have a look at the shadow rendering code.
Link
Feel free to open pull requests or issues.
Awww... Still have problems
Does anyone have an idea what to do to get situation from second image instead from first? And situation from third is actual but not satisfactory.
First is whenhull->m_renderLightOverHull = true;
Third is whenhull->m_renderLightOverHull = false;
Of course I can redraw all walls but then I will have all walls visible, also in chambers next to.
I would be very interested in this as well, but I suppose it requires editing the library.
Maybe I'll get around to have a look at the shadow rendering code.