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SFML projects / Re: 'Tiled' Tile-map Loader
« on: September 14, 2013, 08:25:16 pm »
Well, in fact I'm trying to get an undergraduate class to understand the basic principles of collision detection in games, so a tile layer with collision info seemed to be the easiest way. It's also very quick to put it together in Tiled, for instance. But of course you're right: it depends on the particular application. A quadtree is usually a sensible idea, but it just seemed overkill in my case