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Messages - deathsangel

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1
Graphics / I have two questions
« on: May 02, 2009, 05:06:08 am »
First is how do I pass the RenderWindow to a function.

For example I want to have a render function in my layer class

void render(Sprite& s, RenderWindow& rw)
{
rw.Draw(s);
}

how would I go about making that :?:
-----------------------------------------------------------------------------
The second question is how come when I change the image of the sprite, when I draw it, it appears white ?!?!??!

2
Graphics / Tile Engine
« on: April 29, 2009, 05:29:55 am »
Can somebody tell me how one would approach making a tile engine.
I used to use sdl so im used to being to just blit a surface.
Is this possible in sfml if so how do you do it?

example code from sdl
Code: [Select]

for (int r = 0; r < rows; r++)
{
    for (int c = 0; c < columns; c++)
    {
          SDL_Rect rect = {c * tileWidth, r * tileHeight, tileWidth, tileHeight}
         
          switch(map[r][c])
          {
                case 0:
                     break;
                case 1:
                     SDL_BlitSurface(tileImage, NULL, screen, &rect);
                      break;
          }
    }

}

So pretty much is it possible to recreate something similar in sfml.  Or if not what should I do?[/code]

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