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Messages - Dread458

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1
Graphics / Re: Problem with loading an image.
« on: September 18, 2013, 02:49:22 am »
I get that whenever I try doing this code.
        Texture ptex;
        Sprite pimage;

        ptex.loadFromFile("Player.png");

        pimage.setTexture(ptex);

It also beeps a bunch if that information helps.

2
Graphics / Re: Problem with loading an image.
« on: September 18, 2013, 02:32:37 am »
I did come from those tutorials :P but i did not neglect the SFML reference page. And my problem is not from the events it only happens when i try to load the image.

This is what the command console is giving me, along with beeps.

3
Graphics / Problem with loading an image.
« on: September 18, 2013, 02:14:21 am »
When i try loading an image i get this error.
'SFML.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\atigktxx.dll'
'SFML.exe' (Win32): Loaded 'C:\Windows\SysWOW64\atigktxx.dll'. Cannot find or open the PDB file.
The thread 0x2f3c has exited with code 0 (0x0).
The program '[8956] SFML.exe' has exited with code 0 (0x0).

This is my code.
#include<SFML/Graphics.hpp>
#include<iostream>

using namespace sf;



 
int main()
{

        Texture ptex;
        Sprite pimage;

        ptex.loadFromFile("Player.png");

        pimage.setTexture(ptex);


    RenderWindow Window(VideoMode(800, 600, 32), "Displaying Images");

        int px = 20;
        int py = 20;

        RectangleShape rect1;

        rect1.setSize(Vector2f(50, 50));
        rect1.setPosition(px,py);
        rect1.setOutlineColor(Color::Red);
        rect1.setOutlineThickness(5);
        rect1.setOrigin(25,25);

        RectangleShape shot;

        Clock clock;

        float moveSpeed = 5000.0f;
        float rot = .050f;

    while(Window.isOpen())
    {
                clock.restart();
        Event Event;

                Vector2i mpos = Mouse::getPosition(Window);
               
        while(Window.pollEvent(Event))
        {
            if(Event.type == Event::Closed || Event.key.code == Keyboard::Escape)
                Window.close();
                                        if(Event::MouseMoved)
                        rect1.setPosition(mpos.x,mpos.y);
        }

                if(Keyboard::isKeyPressed(Keyboard::Right))
                        rect1.move(moveSpeed * clock.getElapsedTime().asSeconds(), 0);
                if(Keyboard::isKeyPressed(Keyboard::Left))
                        rect1.move(-moveSpeed * clock.getElapsedTime().asSeconds(), 0);
                if(Keyboard::isKeyPressed(Keyboard::Up))
                        rect1.move(0, -moveSpeed * clock.getElapsedTime().asSeconds());
                if(Keyboard::isKeyPressed(Keyboard::Down))
                        rect1.move(0, moveSpeed * clock.getElapsedTime().asSeconds());
                if(Keyboard::isKeyPressed(Keyboard::D))
                        rect1.rotate(rot);
                if(Keyboard::isKeyPressed(Keyboard::A))
                        rect1.rotate(-rot);

                Window.draw(rect1);
        Window.display();
                Window.clear();
    }
    return 0;
}

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