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Graphics / separate process (not thread) dedicated to display?
« on: October 01, 2010, 04:51:44 pm »
Thanks Spellbreaker, normally I would agree with you. I also think exceptions + threads will provide 99% of what I need. I should have mentioned that the goal of this app is specifically to cover more cases, and be as robust as possible -even at the sacrifice of speed.
Many programmers still don't realize how difficult it can be to overcome a system call that is stuck in hardware. (i.e. slow network, scratchy optical media, or even the graphics adapter when users change displays or settings, etc.)
In the end, I think you are right that it will depend more on the interprocess communication mechanisms supported by the OS. I guess you are helping me realize I am talking to the wrong forum. I need to pick an IPC toolkit/api, run some speed trials, and then work with it's own forums if it fails.
I think it is already clear that sfml will work well once I'm ready for it.
Many programmers still don't realize how difficult it can be to overcome a system call that is stuck in hardware. (i.e. slow network, scratchy optical media, or even the graphics adapter when users change displays or settings, etc.)
In the end, I think you are right that it will depend more on the interprocess communication mechanisms supported by the OS. I guess you are helping me realize I am talking to the wrong forum. I need to pick an IPC toolkit/api, run some speed trials, and then work with it's own forums if it fails.
I think it is already clear that sfml will work well once I'm ready for it.