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Graphics / upside-down textures in OpenGL
« on: June 03, 2009, 03:06:58 pm »
Nobody has suggested that it's always the standard, only that it's the standard in OpenGL.
My guess would be that multi-API engines simply store the texture based on the standard for what API they're using. In addition to DirectX using top-left origin for UV's, the texture is probably not stored upside-down, so the UV's and textures you would get from modeling software would work either way.
My guess would be that multi-API engines simply store the texture based on the standard for what API they're using. In addition to DirectX using top-left origin for UV's, the texture is probably not stored upside-down, so the UV's and textures you would get from modeling software would work either way.