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Messages - Pippers

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General discussions / Re: Android/iOS "Soon"
« on: October 13, 2013, 01:12:52 am »
How does something like SFML become available for IOS exactly? I've never done any IOS programming, but looking over it, it looks like it uses Objective C, which on a quick glance looks entirely different than C++. It also seems to use its own libraries and emulators to dump out the IOS executable. Is SFML just being ported to Obj C and will be a simple add-on into XCode or something? How cross platform compatible would the code even be for current projects?

Just trying to wrap my head around how that entire process works.

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