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General discussions / Re: Trying to decide if SFML is right for my project
« on: October 14, 2013, 03:40:24 am »
I count it as a point in favor of SFML that it's natively C++, since I view this project partially as a way to get some practice with boost and the new features of C++11. (Hopefully not biting off more than I can chew with a cross platform project using multiple new-to-me libraries...)
I expect boost can cover a lot of the non-graphics/sound stuff, specifically serialization and writing to the filesystem. Ixrec, what was your solution to the string problem?
I don't expect we'll be using joysticks, so lack of joystick features isn't a problem.
Thanks for the advice.
I expect boost can cover a lot of the non-graphics/sound stuff, specifically serialization and writing to the filesystem. Ixrec, what was your solution to the string problem?
I don't expect we'll be using joysticks, so lack of joystick features isn't a problem.
Thanks for the advice.