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Audio / Re: program crashes on exit
« on: November 14, 2012, 09:37:57 am »
I'm waiting for the fix as well... Currently using the SFML 2 R C
cheers1
cheers1
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while(1)
{
if (App.GetInput().IsKeyDown(sf::Key::W)) //do something
if (App.GetInput().IsKeyDown(sf::Key::S)) //do something ** this does not execute **
if (App.GetInput().IsKeyDown(sf::Key::D)) //do something
if (App.GetInput().IsKeyDown(sf::Key::A)) //do something
if (App.GetInput().IsKeyDown(sf::Key::Left)) //do something
if (App.GetInput().IsKeyDown(sf::Key::Right)) //do something
}
while(1)
{
if (App.GetInput().IsKeyDown(sf::Key::W)) //do something
if (App.GetInput().IsKeyDown(sf::Key::X)) //do something ***X Key Now***
if (App.GetInput().IsKeyDown(sf::Key::D)) //do something
if (App.GetInput().IsKeyDown(sf::Key::A)) //do something
if (App.GetInput().IsKeyDown(sf::Key::Left)) //do something
if (App.GetInput().IsKeyDown(sf::Key::Right)) //do something
}
There are many XML libraries available, from tiny/minimal ones to fully-featured/robust ones. I don't know what a SFML module dedicated to XML would bring.
Moreover, XML is a format that is often overused, and it won't help people to put support for it in all libraries in the world
Just use any OpenGL 3D engine and use it to do any 3D drawing you need. For example Horde3D is quite easy to integrate with SFML.
That's definitely too much work for me. Before I can even think about this kind of module, I have to make the current SFML modules stable, implement the video, GUI and SVG modules, and develop a 2D game engine & editor based on SFML.
I think I'll be dead before I finish everything
Can load and save standard sound formats : ogg, wav, aiff, au, raw, and a lot more
Lol my english is not really good..
You say to me i'm an imo... Don't insult me i didn't insulted you. (Better i think)
PS: Stay polite i didn't insult you!