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Messages - kol

Pages: [1] 2 3
1
Network / Re: Stop sending
« on: February 13, 2015, 03:08:25 am »
I'm sorry, only now understand how it worked the "setBlocking". I'am very stupid. Many apologies.

2
Network / Re: Stop sending
« on: February 10, 2015, 03:28:22 am »
So my friend. It simply stops sending. At first, he is sending and receiving infinitely. However, in the second server stops receiving. My question was: I would have to send and receive even if it was empty packages to continue endlessly?

 :-\

3
Network / [Solved] Stop sending
« on: February 09, 2015, 10:14:26 pm »
In the first all is well, but in the second it stops sending. Must I always send and receive, even if it is an empty socket?

bool client(){
                const char out[] = "Hi, I'm a client";
                if (socket.send(out, sizeof(out), server, PORT) != sf::Socket::Done)
                return false;


                char in[128];
                std::size_t received;
                sf::IpAddress sender;
                unsigned short senderPort;
                if (socket.receive(in, sizeof(in)  , received, sender, senderPort) != sf::Socket::Done)
                return false;

        }

void server(){
                char in[128];
                std::size_t received;
                sf::IpAddress sender;
                unsigned short senderPort;
                if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
                return false;
       
                const char out[] = "";
                if (socket.send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
                return false;
}
 

Second:

bool client(){
                const char out[] = "Hi, I'm a client";
                if (socket.send(out, sizeof(out), server, PORT) != sf::Socket::Done)
                return false;

                char in[128];
                std::size_t received;
                sf::IpAddress sender;
                unsigned short senderPort;
                if (socket.receive(in, sizeof(in)  , received, sender, senderPort) != sf::Socket::Done)
                return false;

        }

void server(){
                char in[128];
                std::size_t received;
                sf::IpAddress sender;
                unsigned short senderPort;
                if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
                return false;
                /*     
                const char out[] = "";
                if (socket.send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
                return false;
                */

}
 

4
Network / Re: Network SFML large projects
« on: February 04, 2015, 11:57:11 am »
Thanks

5
Network / Re: Network SFML large projects
« on: February 04, 2015, 11:37:54 am »
About using the UPD and TCP I know. And speaking of the same subject, how can I make a connection with them? In order to send UDP and TCP for the same player in SFML?

And I will start reading about network and protocols. Very thanks for all. :)

6
Network / Re: Network SFML large projects
« on: February 04, 2015, 11:12:28 am »
Could give me some tutorial on how to create my own protocols?

7
Network / Network SFML large projects
« on: February 03, 2015, 01:56:18 pm »
I can use the "API Network" of SFML for large projects? I do not know much about networking, if anyone has any tutorial on this subject, I will be grateful! :)
Example: Dota 2, League of Legends, Ragnarok.

What did I consider in a server with multiple players?

Sorry my english.

8
Graphics / Re: OpenGL to Textures SFML
« on: September 19, 2014, 02:57:53 pm »
Would you like to draw a figure in opengl, and rescues her in texture in SFML.

9
Graphics / OpenGL to Textures SFML
« on: September 18, 2014, 04:15:14 pm »
It is possible to recover the shapes in opengl to textures SFML? sf :: Texture, sf :: RenderTexture ...

10
Graphics / Re: Shaders again
« on: November 27, 2013, 12:12:42 pm »
Thanks, had not read the end  ;D

11
Graphics / Shaders again
« on: November 27, 2013, 11:55:07 am »
I'm trying to deploy these shader in SFML, but I can not, I'm doing the following:

shader.loadFromFile ("img / sa.vert", "img / sa.frag")

http://xissburg.com/pt-br/desfoque-gaussiano-mais-rapido-em-glsl/

12
Graphics / Re: Shaders effects
« on: November 25, 2013, 02:19:11 pm »
Thanks :)

13
Graphics / Re: Shaders effects
« on: November 25, 2013, 01:37:39 pm »
where is it?

14
Graphics / Shaders effects
« on: November 25, 2013, 01:27:14 pm »
Hello, does anyone have some shaders to SFML? I do not quite understand, caught some on the internet but most do not work. = /

If anyone has a website, or some shader, please pass me. :)

15
Graphics / Re: Color changing 2 times
« on: November 14, 2013, 06:08:08 pm »
Thanks very much.

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