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Messages - LudusGaming

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General / Re: BirdsEye TileMap
« on: October 28, 2013, 08:47:21 am »
Ok, thanks. I'm reading through the 2.1 documentation now...

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General / Re: BirdsEye TileMap
« on: October 27, 2013, 10:08:16 pm »
Wow, I never realized there was an official documentation, thanks a lot.

By the official vertex arrays tutorial, is this the correct link?
http://sfml-dev.org/tutorials/2.0/graphics-vertex-array.php

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General / BirdsEye TileMap
« on: October 27, 2013, 09:04:14 pm »
Hey there. I've been using C++ for a while now, but have only recently got into game development with SFML. I plan to develop a game for non-commercial use  ( just for experience ) My target is to make a game like Prison Architect and Faster than Light. Both of these have a birdseye tilemap. So my question is how would I go about creating this? I know this is a very open question and I apologize in advance. All I really want to know is how to create a birdseye tile map ( With each type of tile able to contain individual properties, like strength or speed when walked over ) and, if it's possible, to have the user able to edit the map. Like in prison architect. This may be out of a beginners reach. If it is, please tell me. Any feedback will be appreciated.

Thanks in advance...

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