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Messages - Spans

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1
SFML game jam / Re: Who's going to stream ?
« on: January 31, 2014, 03:58:18 pm »
I've already begun, the jam starts in 2 minutes. The stream has great quality and I'll probably be playing music from Spotify.

2
General discussions / Re: Mutual following on Twitter!
« on: January 21, 2014, 03:01:33 pm »
Oh nice! My twitter is https://twitter.com/SanteriKasvi

3
DotNet / Re: VertexArray indexing problem
« on: November 23, 2013, 01:19:58 pm »
Sorry, I was just wondering why no errors or traces are thrown.

4
DotNet / VertexArray indexing problem
« on: November 23, 2013, 12:14:40 pm »
Hi

For some reason, when I index a location on a VertexArray higher than the array's capacity, the game force-closes without any trace or error.

Minimal code:
Code: [Select]
        static void Main(string[] args)
        {
            RenderWindow window = new RenderWindow(new VideoMode(800, 600), "Vertex Test", Styles.Close, new ContextSettings() { AntialiasingLevel = 2 });
            window.Closed += (s, e) => { window.Close(); };

            VertexArray vertices = new VertexArray(PrimitiveType.Quads, 4);

            vertices[4] = new Vertex(new Vector2f(10, 10), Color.Red);

            while (window.IsOpen())
            {
                window.DispatchEvents();

                window.Draw(vertices);

                window.Display();
            }
        }

I'm using SFML.NET 2.1 on Windows 7, Visual Studio 2010.

5
Graphics / Re: Is clear() that necessary?
« on: November 01, 2013, 12:10:21 pm »
Graphics cards/APIs are designed for the clear + draw + display loop, so there is no point leaving clearing out. You are getting close to nothing more performance, but things may get messy without clearing.

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