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Messages - Vanz

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General / Making 2D Physics based game
« on: November 14, 2013, 10:39:13 pm »
Looking into designing a 2D based physics based game for the Windows Surface tablets. Would want my game to look and feel like Angry Birds or Cut the Rope, in terms of nice crisp moving graphics, but my concept is totally different is SFML the best way to go?

Some Questions about SFML:
1. What if I spend a ton of time using/learning SFML it, then they don't support it anymore am I basically screwed? I guess I'm basically concerned about the future of it.

2. I don't see how they make revenue from SFML as it appears free? What's keeping it from collapsing or not being maintained

3. Will games programmed in SFML work with on Windows RT?

4. Does SFML support touch screeen? Or can I encorporate it somehow?

5. SFML vs. GDI+? Seems like GDI+ is harder, but I already know GDI well, and seems like GDI+ has a solid future, would it make more sense for me to stick with GDI+?

6. Not SFML question but I’ll ask here anyways, I know Poser already, what other program(s) are generally used to make nice smooth looking graphics like  in Angry Birds or Cut the Rope or is this really just the artist being great and using any program?


Thanks, any additional info appreciated...


Vanz

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