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General discussions / Re: SFML with hardware accelerated graphics on the raspberry pi
« on: May 02, 2016, 07:01:20 am »
In case anyone out there is actually using this, I've redone the implementation of sfml on the raspberry pi to bring it up to sfml's current master branch and to completely remove the X dependency.
I'm able to use this new version to run my fullscreen sfml application right from the rpi command prompt.
The code and instructions are here: https://github.com/mickelson/sfml-pi
cheers
I'm able to use this new version to run my fullscreen sfml application right from the rpi command prompt.
The code and instructions are here: https://github.com/mickelson/sfml-pi
cheers