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Graphics / Displaying photos in SFML
« on: November 26, 2013, 01:24:32 pm »
I'm currently writing a desktop touch screen program to display photographs, and what I want to know is what would be the best way, in terms of performance, to load the photos into textures. I know I'm going to be working with re-sized photos for display and those photos will probably held be on an LAN server. There will be about 30-100+ photos that are going to be scrolled through in each instance of the program.
Would it be better to hold all these photos as sf::textures or sf::images. Or should I only load them as I'm scrolling though the photos. Or download the re-sized photos to the local machine then load from there.
I'm asking because this program has to work on fairly low end machines, likely without a dedicated video card.
Thanks in advance!
Would it be better to hold all these photos as sf::textures or sf::images. Or should I only load them as I'm scrolling though the photos. Or download the re-sized photos to the local machine then load from there.
I'm asking because this program has to work on fairly low end machines, likely without a dedicated video card.
Thanks in advance!