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Graphics / Re: VertexArray collision?
« on: November 18, 2013, 09:46:43 pm »
Well, i guess i didn't think about that. That seems doable. I would use the coordinates of the player, iterate the VertexArray and check if the corresponding tile is 'collideable'?
Hmm, that would save space, wouldn't it. I guess i didn't think about that either. I haven't been doing this for long, so i guess that will be my excuse...
Hmm, that would save space, wouldn't it. I guess i didn't think about that either. I haven't been doing this for long, so i guess that will be my excuse...