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Graphics / Re: 64-bit textures?
« on: January 05, 2014, 02:07:27 pm »
Edit: Is it possible to draw an opengl texture using sfml (to the sfml quad) ?
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Are you sure they don't just gather multiple components to one? After all, you won't even find a built-in 128 bit integral type in programming languages.
Anyway, SFML doesn't support it
I for once used it to create a Game-Of-Life shader system... Textures are not only used for displaying images anymore. They are a convenient way of carrying 2D-data.But this is one of the most important features of modern hardware.64 bit textures? I doubt it.(PS: I meant per channel)What games exactly need 64 bits to represent a single color?
Well, I consider Deferred rendering and HDR pretty important.