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Graphics / Blit from one sprite onto another
« on: January 31, 2008, 11:10:52 pm »
Hi i guess im into the same kind of thing (almost)
I would like to use SFML for some raycasting ala wolfenstein,
i tried the tecniq of drawing to a sprite, then drawing the sprite onto the screen, but this comes out way too slow even on my "highend" computer.
Guessing theres an easier way (i hope)??
Maybe a way to draw "directly" to the screen buffer or something like that....
I would like to use SFML for some raycasting ala wolfenstein,
i tried the tecniq of drawing to a sprite, then drawing the sprite onto the screen, but this comes out way too slow even on my "highend" computer.
Guessing theres an easier way (i hope)??
Maybe a way to draw "directly" to the screen buffer or something like that....