Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Joseph

Pages: [1]
1
DotNet / Re: SFML RenderTextures and OpenGL
« on: February 25, 2014, 05:55:44 pm »
Brilliant :D

It's going to be a while until I actually implement this so I might end up being a bit cheeky and asking for help somewhere down the line.

2
DotNet / SFML RenderTextures and OpenGL
« on: February 25, 2014, 05:35:12 pm »
Hello!

So I've had an idea for a game that I want to develop when I go back to university later this year and I'd like to use the SFML .net library (Because I've been using it quite a bit lately and already have plenty of nice code I can continue using).

But I'm not sure whether it is possible at the moment, so here it is: I want to make a 2d platformer, only the 2d scenes are actually on the 6 different sides of a 3D cube that can be rotated with the mouse.

So, using SFML .net and OpenGL am I able to create a 3D cube in OpenGL and then texture each face of the cube using a RenderTexture from SFML?

If that didn't make sense then I can draw you some terrible diagrams which will be equally confusing :D

Thanks!

Pages: [1]