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Graphics / Re: How protect the game's image files?
« on: November 19, 2016, 12:43:54 pm »Just wondering, how do you store the encryption key? I've recently implemented something similar - that is, loading encrypted archives into memory upon initialization and decrypting them with AES (I'm not using the .ZIP's built-in encryption though). I'm currently calculating the key at runtime as I didn't want to store it as plaintext within the binary - but perhaps there's a way to obfuscate the process even further?
I think that people who knows how to see password written in the binary will achieve the key with ofuscation too.
I don't know if it's possible to only let the game to open the encrypted files avoiding the user access from the folder. That could help but i don't know how to do it.